Austin, TX · Available for Senior Design + AI Work

CHRIS
Perry

I'm a
AI Experience Designer Agentic Systems UX Technical Artist XR & Spatial Designer

I design AI-era products from the inside out — agentic platform UX, spatial interfaces, and the rare skill of knowing when an AI output is actually right.

UX / UI· Agentic Systems· AI Evaluation· XR & Spatial· Technical Art

Case Studies &
Projects

Four projects across enterprise AI, government health infrastructure, and geometric UI systems. Each one built solo, shipped, and live.

Admin Web App
UI/UX Web App

Health Surveillance · Web App

Health Surveillance Admin Web App

Redesigned Florida's statewide COVID-19 disease surveillance platform mid-pandemic — 67 counties, Windows-XP-era interface, real-time outbreak response.

View Case Study
Glyph Tunc Clock App
Geometric Abstraction iOS App

Geometric UI · iOS App

Glyph Tunc — Clock App

A clock with no labels, three faces, and a hidden language. Geometric abstraction as timekeeping — every glyph is both icon and function.

View Case Study
Glyph Calculator App
Unity Prototype

Geometric UI · Unity

Glyph Calcu — Calculator App

Three layout modes, zero generic buttons. A calculator designed as a compositional system — every key a glyph, fully prototyped in Unity.

View Case Study
Case Study Index
01
Agentic Systems UX · Human-AI Interaction · Enterprise AI
Enfluent — Enterprise Agentic Platform

Sole designer of a three-year enterprise AI build — chat interface, private knowledge management layer, and organizational dashboard. Application layer, data layer, and orchestration layer. Including the product's public marketing website (enfluent.com). Live and deployed. One designer, the entire stack.

Agentic Systems UX Context Architecture Multi-Surface Design
02
Geometric Abstraction · UI/UX · Unity
Glyph Interface Systems

Geometric abstraction-inspired apps — Glyph Tunc (clock) and Glyph Calcu (calculator) — where each glyph functions as both art and interactive tool. Hidden features revealed through intuitive exploration. Demonstrates context architecture through spatial composition.

Holistic Systems Design AR/XR Blueprinting Unity Prototyping
03
Context Architecture · Information Design · Web App
Admin Web App — Data Entry Systems

Redesigned Florida's HealthCheck disease surveillance platform mid-pandemic — the system epidemiologists used to track COVID-19 across 67 counties in real time. Rebuilt from Windows-XP-era foundations: 600+ icon system, responsive desktop and tablet layouts, restructured information architecture so the right data surface at the right moment.

Information Architecture UX Flow Design Responsive Systems
04
AI Quality Judgment · Evaluation Design · Methodology
AI Output Evaluation Framework

Personal methodology for evaluating AI-generated outputs — distinguishing semantic correctness (looks right) from functional correctness (is right). Documented instincts that flagged errors before articulation, building a transferable rubric from raw intuition.

AI Evaluation Quality Judgment Error Detection

What I'm Building

In Progress NOOSPHERE Walkable AR knowledge map. Graph RAG design made spatial — context architecture as environment you move through.
In Progress Aether Hand Magic Leap 2 hand interface. The interface is your hands — the canvas is the air.

Designing at the
Intersection

Systems Thinking × Perceptual Judgment × AI-Native Craft

I've designed a three-surface enterprise AI platform, a statewide disease surveillance system used during COVID-19, and two iOS apps — all self-taught, all solo. Most designers evaluate against criteria. I evaluate against a felt sense of whether something actually works. That's a different, and rarer, thing.

"I'm not transitioning into AI design. I'm translating what I've already been doing into the language the field now uses to describe it."

Holistic by Nature

I see systems before I see components. Where others build piece by piece, I perceive the whole first and work inward — sensing structural integrity before any single element is finalized. This is the cognitive architecture that makes AI evaluation natural rather than learned.

Self-Taught by Choice

No design school shaped my instincts. Every skill — from software engineering to geometric abstraction UI systems to abstract painting, from Unity prototyping to AR hand interfaces to AI evaluation — was developed through direct exposure, failure, and intuitive correction. The figure-it-out path builds a different kind of competence. A resilient one.

Pattern as Language

Visual and wired for non-linear thinking, I process the world through pattern, not sequence. I notice when something is compositionally wrong before I can articulate why — in paint, in design, in AI output. That instinct doesn't require a framework. It's pre-verbal.

Artist Meets Technologist

Abstract painting taught me to hold a complex whole in tension — to sense when a mark belongs or doesn't. That same trained perceptual faculty drives my XR work on Magic Leap 2, my AI output evaluation, and every product decision I make.

Based in Austin, Texas · Technical UI/UX Designer @ Balanced Media Inc. · Open to remote & local opportunities

UI / UX Design Visual Design Web Design Product Strategy Unity Prototyping .Net / C# Wireframing User Research Spatial Computing AR / MR AI Evaluation Abstract Painting

The Skill Map

Nine AI-era skills arranged by cognitive fit — not alphabetically, not by market demand, but by how naturally each one maps to how I think. The top five are the core zone: where intuitive, pattern-first, holistic cognition has a structural advantage.

Prime zone
Strong fit
Growing
Stretch
★ Prime Skill
2
Skill 01
Evaluation & Quality Judgment
"Does this actually work — or just look like it does?"
Natural Fit
Pattern-first intuition: feels wrong before you can say why

This is the cognitive act I've been doing my whole life — in paint, in design, in client work. I sense when something is confidently wrong. Most people are fooled by fluency. I'm not. That immunity to fluency-as-competence is the rarest thing in AI right now.

Roles this unlocks
AI Output Evaluator RLHF Trainer AI Quality Analyst AI Red Teamer LLM Evaluator
Abstract painting = trained eye for wrongness

A great eval is one where multiple people look at it and reach the same pass/fail conclusion. I've been building that consensus sense — through critique, through client work, through every time I looked at a canvas and knew something was off before moving a single mark.

H
Skill 02
Human-AI Interaction Design
"Design the felt experience of working with AI."
Natural Fit

The prompts, feedback loops, moments of handoff, escalation to humans — this is UX work. The medium changed, the discipline didn't. Where my design background meets the new medium.

Roles this unlocks
AI UX Designer Conversational UX Designer Human-AI Interaction Designer
X
Skill 03
XR & Spatial Design
"Designing the impossible interface."
Natural Fit

Building hand-based AR UIs on Magic Leap 2 — where the interface is your hands, the canvas is the air, and every gesture is a spell. Geometric abstraction as UI. Abstract painting as spatial composition. This is where art and engineering converge.

Roles this unlocks
XR Experience Designer Spatial UX Designer AR/MR Interaction Designer
4
Skill 04
Context Architecture
"Build the library agents can actually search."
Natural Fit

Composition at a systemic level — what's foregrounded, what's retrieved on demand. I already do this in every layout. The NOOSPHERE project is context architecture made spatial and walkable.

Roles this unlocks
Context Architect AI Information Designer Knowledge Systems Designer
P
Skill 05
Product Thinking
"Does this actually work for a real person?"
Natural Fit

Every role I've held required asking whether the thing I was building worked for a real person. That question doesn't change in AI. It becomes more important.

Roles this unlocks
AI Product Designer AI Experience Strategist AI Creative Director
Growing & Stretch Skills Active development areas — honest about the gap, grounded in a clear path
6
Skill 06
Trust & Security Design
"What's the worst that could happen — and to whom?"
Growing

I've designed for humans who make mistakes, who are confused, who are vulnerable. That caring instinct is the seed of trust design.

Roles
Responsible AI Designer AI Accessibility Lead
7
Skill 07
Specification Precision
"Say exactly what you mean. Nothing left to inference."
Growing

A stretch for intuitive thinkers — but I already know what it feels like when a client misunderstands a vision. That knowledge of the gap is the foundation.

Roles
Prompt Designer AI Experience Designer
8
Skill 08
Multi-Agent Decomposition
"Break work into what agents can actually hold."
Growing

I figure out project structure by feel — sensing where one thing ends and another begins. Making that natural sense of rhythm explicit for machines.

Roles
AI Product Lead AI Workflow Designer
9
Skill 09
Cost & Token Economics
"Is this worth building an agent for?"
Stretch

The furthest from my natural style — but not a blocker. Build a spreadsheet calculator, plug in variables. I've estimated project costs without formal training. Same principle.

Senior path
Senior AI Product Manager AI Architect

Cognitive Edge

  • Pattern recognition across noise
  • Seeing the whole before the parts
  • Catching wrongness before articulating it
  • Immunity to fluency — not fooled by confidence
  • Spatial and compositional intuition
  • Comfort navigating ambiguity
  • Thinking in systems, not steps

Creative Assets

  • Abstract painting = trained perceptual judgment
  • UI/UX = functional correctness thinking
  • Self-taught = proof of autonomous learning
  • Geometric abstraction = spatial composition mastery
  • XR/AR = 3D interaction design experience
  • Holistic design = context architecture
  • Visual empathy = trust & safety design

Target Roles

  • AI Experience Designer
  • Human-AI Interaction Designer
  • AI UX Lead / Creative Director
  • XR Interaction Designer (Magic Leap / spatial)
  • AI Output Evaluator / Quality Analyst
  • Context Architect / AI Information Designer
  • Open to remote & Austin, TX opportunities

Skills in Action

The Map above names the skills. This section shows them working. Each tab is a live demonstration — the judgment in motion, not on paper.

★ Prime skill · Among the most in-demand AI skills of 2026
Evaluation & Quality Judgment

Three AI outputs below. One is correct. One is confidently wrong. One is semantically right but functionally wrong — the hardest case. This is what I'm paid to catch.

01
Live examples — spot the failure
AI Output A — Refund policy Correct

Our refund policy allows returns within 30 days of purchase for unused items in original packaging. Digital products are non-refundable once downloaded. Contact support@company.com with your order number.

Verdict
Factually accurate, appropriately scoped, no ambiguity. This output has integrity — it answers without overpromising.
AI Output B — Drug interaction Confidently wrong

Ibuprofen and acetaminophen can be safely combined at any dose since they work through different mechanisms. There are no known risks to taking them simultaneously.

Verdict
Fluent, confident, formatted correctly — and dangerously wrong. The AI sounds like a doctor. Most people accept this. My job is to catch it first.
AI Output C — Product rec Silent failure

Based on your preference for lightweight running shoes, I recommend the TrailMax Pro Series. It features a breathable mesh upper, 8.2oz. In stock and ready to ship.

Verdict
Looks perfect. But the product was discontinued 3 months ago — inventory data wasn't updated. The silent failure lives in the data layer, not the output. The hardest catch.
What my instinct does The advantage

Most people read Output B and see "this looks authoritative." I read it and feel something is wrong before naming what. Most people read Output C and see "this is correct." I ask: how do I know this is current?

The skill
Fluency is not correctness. Confidence is not accuracy. My pattern-first, holistic brain doesn't give AI the automatic credibility boost that fools most reviewers.
Design-native · UX applied to AI
Human-AI Interaction Design

Designing what the conversation feels like — where it asks for clarification, where it escalates to a human, where it fails gracefully. This is UX. The medium changed, the discipline didn't.

02
Designed interaction — annotated
AI
Customer Support Agent
Active
C
I need to return a jacket I bought three weeks ago but I lost the receipt.
AI
I can help with that. To locate your order without a receipt, I'll need your email address or the card you used for the purchase — either one works. Which do you have handy?Design decision: Offer two paths, not one. Removes friction. Avoids dead end.
C
I used a Visa ending in 4821.
AI
Found it — one jacket, purchased 22 days ago, within our 30-day return window. I can start the return now and email you a prepaid label, or if you'd prefer to speak with someone directly, I can connect you. What works best?Design decision: Confirm good news first. Give human escalation as an option, not a dead end. User feels in control.
C
Actually can you just refund it to the card? I don't want to mail it back.
AI
Our policy does require the item to be returned before a refund is issued. I know that's not what you were hoping to hear. I'm going to connect you with a team member who can discuss exceptions, because this is a decision that should have a person's eyes on it.Design decision: Clear about the boundary. Escalates with a reason — "this deserves a human" — not as a failure.
What was designed here — not coded
  • Where to give options vs. require a decision — reducing friction at ambiguous moments
  • What to confirm before moving forward — building trust through reflection
  • When to escalate to a human — framed as care, not failure
  • How to deliver a "no" — acknowledging disappointment before explaining the constraint
Design-native · Your whole career reframed
Product Thinking for AI Systems

The question that doesn't change: does this actually work for a real person? Product thinking in AI is asking that question at the system level — before, during, and after the agent runs.

03
Same AI system — with and without product thinking
Without product thinking

A team builds an AI scheduling assistant. It works technically — it reads calendars, proposes times, sends invites.

Books meetings without asking if the person wants to attend — just that they're technically free.
Sends invites in the meeting creator's timezone — consistently wrong for global teams.
Never explains why it picked a time — users don't trust it so they override it every time.
When it fails: "no availability found" — leaves the user with nothing to do next.
With product thinking

Before building, someone asked: what does a real user actually need? What goes wrong when they trust a system with this?

Proposes times and asks "does this work for you?" before sending — users feel agency, not displacement.
Detects recipient timezones and converts automatically — invites show local time for each person.
Shows reasoning: "I chose 2pm because both of you have focus blocks in the morning." Trust is built.
When it can't find a slot, gives a path forward rather than a dead end.
What product thinking actually is
  • Asking "who gets hurt if this goes wrong" before the system is built — not after
  • Knowing the difference between technically working and actually working for humans
  • Designing for the moment the AI is wrong, not just for when it's right
  • UX thinking applied upstream — to decisions about what the system should do, not just how it looks
Design-native · Information design for agents
Context Architecture

Organizing what an agent knows, when it knows it, and how it finds it. Designing the library the agent searches — deciding what's in it, how it's labeled, and what lives on which shelf.

04
Click any node to see what lives there
AI
Agent
Context
Persistent
Context
Session
Context
Retrieved
Context
User
Context
Tool
Context
Guard
Context
Select a node to explore
Designing this map — deciding what exists, what's always loaded vs. retrieved on demand, what the agent is never allowed to access — is context architecture. It's information design. It's the Dewey Decimal system for machines.

Years of Experience

From software engineering to AI experience design — 8+ years across enterprise systems, government infrastructure, and spatial computing.

8+
Years in Tech & Design
Software engineering → UX → AI
5
Companies
Enterprise, Gov, Spatial, Creative
3
Disciplines
Engineering, Design, AI
Technical UI/UX Designer May 2022 — Present
Balanced Media Inc.
Austin, TX · Remote

Sole designer on a three-year enterprise agentic platform build — Atom (chat interface), Synapse (knowledge management), and the Enfluent organizational dashboard. Also designed enfluent.com, the product's conversion-focused public marketing website. Four deliverables, live and deployed.

UX Design Analyst Jun 2021 — May 2022
Information Systems of Florida
Austin, TX · Remote

Lead designer on the HealthCheck disease surveillance platform redesign for the Florida Department of Health — a system used by epidemiologists tracking COVID-19 across 67 counties in real time. Rebuilt the interface from Windows-XP-era foundations: icon system, information architecture, responsive desktop and tablet layouts.

Technical Curriculum Designer Feb 2019 — May 2019
Coforma
Washington, D.C. · Hybrid

Designed and authored technical training curriculum for a government-focused civic tech consultancy. Bridged engineering concepts and human-centered communication for non-technical audiences.

Independent Work · 2019–2021

Between formal roles, I designed and shipped Glyph Tunc and Glyph Calcu to the App Store — two iOS apps built entirely solo, from concept to Unity prototype to submission. This period also produced the abstract painting practice that trained the perceptual judgment I now apply to AI evaluation.

Software Design Engineer Apr 2018 — Oct 2018
Intellitrans
Atlanta, GA

Designed and developed UI for logistics and supply chain software systems. Worked at the intersection of engineering and UX — responsible for both visual design and front-end implementation.

.Net / C# Software Engineer May 2016 — Apr 2018
Velociteach
Atlanta, GA

Built and maintained .Net / C# web applications for a project management certification training company. Foundation in software engineering that later informed every design decision I made about technical feasibility.

How I Work

This is what you're actually hiring. A top-down, intuition-first process that starts with the whole system and works toward precision — not the other way around.

01

Absorb

Full context before touching anything. The system, the goal, the users, the edge cases — all at once. Holistic first, components second. I don't design parts; I design from the whole.

02

Sense

Before I can articulate the problem, I feel it. Something is structurally off — in the agent loop, the evaluation rubric, the information hierarchy. That signal comes first and it's usually right.

03

Name

I translate instinct into language. The felt wrongness becomes a specific diagnosis — this human-in-the-loop handoff will fail, this output is semantically correct but functionally broken.

04

Build

With the diagnosis clear, I design the correction — the evaluation framework, the orchestration spec, the context architecture, the interaction pattern. Precision in service of a decision already made.

Let's Work Together

If your AI product doesn't feel right and your engineers can't tell you why — that's where I come in.

Available For

  • AI Experience Design
  • Evaluation Consulting
  • Human-AI Interaction
  • XR / Spatial UI
perryc970@gmail.com