Austin, TX · Available for Senior Design + AI Work
I design AI-era products from the inside out — agentic platform UX, spatial interfaces, and the rare skill of knowing when an AI output is actually right.
Selected Work
Four projects across enterprise AI, government health infrastructure, and geometric UI systems. Each one built solo, shipped, and live.
Sole designer of a three-year enterprise AI build — chat interface, private knowledge management layer, and organizational dashboard. Application layer, data layer, and orchestration layer. Including the product's public marketing website (enfluent.com). Live and deployed. One designer, the entire stack.
Geometric abstraction-inspired apps — Glyph Tunc (clock) and Glyph Calcu (calculator) — where each glyph functions as both art and interactive tool. Hidden features revealed through intuitive exploration. Demonstrates context architecture through spatial composition.
Redesigned Florida's HealthCheck disease surveillance platform mid-pandemic — the system epidemiologists used to track COVID-19 across 67 counties in real time. Rebuilt from Windows-XP-era foundations: 600+ icon system, responsive desktop and tablet layouts, restructured information architecture so the right data surface at the right moment.
Personal methodology for evaluating AI-generated outputs — distinguishing semantic correctness (looks right) from functional correctness (is right). Documented instincts that flagged errors before articulation, building a transferable rubric from raw intuition.
What I'm Building
Philosophy
Systems Thinking × Perceptual Judgment × AI-Native Craft
I've designed a three-surface enterprise AI platform, a statewide disease surveillance system used during COVID-19, and two iOS apps — all self-taught, all solo. Most designers evaluate against criteria. I evaluate against a felt sense of whether something actually works. That's a different, and rarer, thing.
"I'm not transitioning into AI design. I'm translating what I've already been doing into the language the field now uses to describe it."
I see systems before I see components. Where others build piece by piece, I perceive the whole first and work inward — sensing structural integrity before any single element is finalized. This is the cognitive architecture that makes AI evaluation natural rather than learned.
No design school shaped my instincts. Every skill — from software engineering to geometric abstraction UI systems to abstract painting, from Unity prototyping to AR hand interfaces to AI evaluation — was developed through direct exposure, failure, and intuitive correction. The figure-it-out path builds a different kind of competence. A resilient one.
Visual and wired for non-linear thinking, I process the world through pattern, not sequence. I notice when something is compositionally wrong before I can articulate why — in paint, in design, in AI output. That instinct doesn't require a framework. It's pre-verbal.
Abstract painting taught me to hold a complex whole in tension — to sense when a mark belongs or doesn't. That same trained perceptual faculty drives my XR work on Magic Leap 2, my AI output evaluation, and every product decision I make.
Based in Austin, Texas · Technical UI/UX Designer @ Balanced Media Inc. · Open to remote & local opportunities
Capabilities
Nine AI-era skills arranged by cognitive fit — not alphabetically, not by market demand, but by how naturally each one maps to how I think. The top five are the core zone: where intuitive, pattern-first, holistic cognition has a structural advantage.
This is the cognitive act I've been doing my whole life — in paint, in design, in client work. I sense when something is confidently wrong. Most people are fooled by fluency. I'm not. That immunity to fluency-as-competence is the rarest thing in AI right now.
A great eval is one where multiple people look at it and reach the same pass/fail conclusion. I've been building that consensus sense — through critique, through client work, through every time I looked at a canvas and knew something was off before moving a single mark.
The prompts, feedback loops, moments of handoff, escalation to humans — this is UX work. The medium changed, the discipline didn't. Where my design background meets the new medium.
Building hand-based AR UIs on Magic Leap 2 — where the interface is your hands, the canvas is the air, and every gesture is a spell. Geometric abstraction as UI. Abstract painting as spatial composition. This is where art and engineering converge.
Composition at a systemic level — what's foregrounded, what's retrieved on demand. I already do this in every layout. The NOOSPHERE project is context architecture made spatial and walkable.
Every role I've held required asking whether the thing I was building worked for a real person. That question doesn't change in AI. It becomes more important.
I've designed for humans who make mistakes, who are confused, who are vulnerable. That caring instinct is the seed of trust design.
A stretch for intuitive thinkers — but I already know what it feels like when a client misunderstands a vision. That knowledge of the gap is the foundation.
I figure out project structure by feel — sensing where one thing ends and another begins. Making that natural sense of rhythm explicit for machines.
The furthest from my natural style — but not a blocker. Build a spreadsheet calculator, plug in variables. I've estimated project costs without formal training. Same principle.
Skills Applied
The Map above names the skills. This section shows them working. Each tab is a live demonstration — the judgment in motion, not on paper.
Three AI outputs below. One is correct. One is confidently wrong. One is semantically right but functionally wrong — the hardest case. This is what I'm paid to catch.
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Most people read Output B and see "this looks authoritative." I read it and feel something is wrong before naming what. Most people read Output C and see "this is correct." I ask: how do I know this is current?
Designing what the conversation feels like — where it asks for clarification, where it escalates to a human, where it fails gracefully. This is UX. The medium changed, the discipline didn't.
The question that doesn't change: does this actually work for a real person? Product thinking in AI is asking that question at the system level — before, during, and after the agent runs.
A team builds an AI scheduling assistant. It works technically — it reads calendars, proposes times, sends invites.
Before building, someone asked: what does a real user actually need? What goes wrong when they trust a system with this?
Organizing what an agent knows, when it knows it, and how it finds it. Designing the library the agent searches — deciding what's in it, how it's labeled, and what lives on which shelf.
Work History
From software engineering to AI experience design — 8+ years across enterprise systems, government infrastructure, and spatial computing.
Sole designer on a three-year enterprise agentic platform build — Atom (chat interface), Synapse (knowledge management), and the Enfluent organizational dashboard. Also designed enfluent.com, the product's conversion-focused public marketing website. Four deliverables, live and deployed.
Lead designer on the HealthCheck disease surveillance platform redesign for the Florida Department of Health — a system used by epidemiologists tracking COVID-19 across 67 counties in real time. Rebuilt the interface from Windows-XP-era foundations: icon system, information architecture, responsive desktop and tablet layouts.
Designed and authored technical training curriculum for a government-focused civic tech consultancy. Bridged engineering concepts and human-centered communication for non-technical audiences.
Between formal roles, I designed and shipped Glyph Tunc and Glyph Calcu to the App Store — two iOS apps built entirely solo, from concept to Unity prototype to submission. This period also produced the abstract painting practice that trained the perceptual judgment I now apply to AI evaluation.
Designed and developed UI for logistics and supply chain software systems. Worked at the intersection of engineering and UX — responsible for both visual design and front-end implementation.
Built and maintained .Net / C# web applications for a project management certification training company. Foundation in software engineering that later informed every design decision I made about technical feasibility.
Process
This is what you're actually hiring. A top-down, intuition-first process that starts with the whole system and works toward precision — not the other way around.
Full context before touching anything. The system, the goal, the users, the edge cases — all at once. Holistic first, components second. I don't design parts; I design from the whole.
Before I can articulate the problem, I feel it. Something is structurally off — in the agent loop, the evaluation rubric, the information hierarchy. That signal comes first and it's usually right.
I translate instinct into language. The felt wrongness becomes a specific diagnosis — this human-in-the-loop handoff will fail, this output is semantically correct but functionally broken.
With the diagnosis clear, I design the correction — the evaluation framework, the orchestration spec, the context architecture, the interaction pattern. Precision in service of a decision already made.
Currently Available
If your AI product doesn't feel right and your engineers can't tell you why — that's where I come in.