Austin, TX · Available for Senior Design + AI Work

CHRIS
Perry

I'm a Creative Technologist

Creative technologist and agentic systems designer with a fine artist's eye — I turn complex AI systems into interfaces people can understand, trust, and use, from enterprise agent platforms to spatial and XR experiences.

Agentic Product UX· Human-AI Interaction· XR & Spatial
8 years Across engineering, product design, and AI
All scales From solo independent work and government contracts to enterprise platforms
Multi-medium Fine art in acrylic and oil, technical art, game design, and UI/UX
Built & shipped Every project designed and built end to end, from interface through working code

Case Studies &
Projects

Prototype and production work across enterprise AI, autonomous agents, public-health infrastructure, and technical art interface systems.

The flagship build — a working prototype, hardened toward production. Specialized agents planned and built in close collaboration with Codex and Claude — where the real design work is context engineering: what each agent knows, when it acts, and where a human checkpoint has to sit.

PixieOS in use — the orchestration canvas with Scout, Vita, and Lukra visible behind Dash's Pixie Forge, open to the Agent Type tab showing its ReAct reasoning pattern and Lore panel

01 · Agentic AI · Working prototype

PixieOS — Personal AI Operating System

Most personal AI stops at chat. I built a working operating system where specialized agents plan, act on schedules, hand work to one another, and surface approvals to a human.

4 autonomous agentsSelf-hosted runtimeFull-stack build
Read the case study

Hand-designed product work — wireframes, flows, and high-fidelity systems built in Figma with standard UX and product design tooling, then handed off for engineering.

ATOM enterprise AI chat interface

02 · Enterprise AI · Shipped product

Enfluent — Enterprise Agentic Platform

Enterprise teams needed private AI without losing sight of plans, context, permissions, or control. I designed the connected product experience across chat, knowledge, and administration.

3 connected surfaces4+ years of ownershipLive platform
Read the case study
Redesigned health surveillance administration application

03 · Public health · Operational UX

Health Surveillance Admin Web App

Florida response teams needed to replace a legacy .NET surveillance interface while a pandemic was already underway. I led the research, UI/UX, and information architecture, handed the designs to developers, and reviewed their builds against them.

67 Florida countiesReal-time responseUI/UX + IA
Read the case study

Independent products where geometry became the interaction language — designed and prototyped through working software.

Glyph Calcu geometric calculator interface

Geometric UI · Unity

Glyph Calcu — Calculator App

A compositional calculator with three layout modes and no generic buttons — every key is part of a reusable glyph system.

3 layout modesWorking Unity prototype
Read the case study
Glyph Tunc geometric clock application

Spatial language · iOS

Glyph Tunc — Clock App

A clock with three faces and no labels, using geometric abstraction to make each glyph both icon and function.

3 clock facesDesigned + prototyped
Read the case study

Beyond the Screen

A parallel practice in oil and acrylic, worked out with a palette knife instead of a design system — the same eye for color, structure, and gesture.

48 paintings across five series — textured knife work, geometric abstraction, gestural sweeps, florals, and mixed-media experiments.

View the Full Gallery →

Systems thinker.
Product builder.

I am an AI Experience Designer with a software-engineering foundation and 8 years across enterprise products, public-sector infrastructure, and emerging interfaces. I translate technical systems into clear human experiences — especially when the product involves agent behavior, private knowledge, permissions, or spatial interaction.

My strongest work sits between design and engineering: understanding how the system behaves, finding the decisions users need to make, and shaping an interface that makes complexity feel manageable.

Product Designer Turning complex systems into clear, useful products from strategy through shipped experience
Spatial / XR Designer Designing intuitive interactions across physical space, immersive interfaces, and emerging hardware
Agentic Systems Designer Orchestrating agents, tools, context, permissions, and handoffs into coherent human-centered systems

How the work
shows up in product

The recurring decisions behind the portfolio — each tied to a real system, constraint, and artifact.

8 Years Across
Engineering, Design & AI

A technical foundation, followed by increasingly complex product-design ownership.

2022 — 2026

Senior Technical UI/UX Designer · Balanced Media

Sole designer across Enfluent's chat, knowledge-management, and organizational surfaces, plus the public product website. Worked directly with executive and engineering leadership from architecture through production.

2021 — 2022

UI/UX Design Analyst · Information Systems of Florida

Led research, interface, and information-architecture work to modernize Florida's legacy .NET disease-surveillance platform, supporting real-time COVID-19 response across 67 counties.

2016 — 2021

Software Engineering & Independent Product Work

Built .NET/C# and logistics interfaces, then independently designed and shipped two geometric iOS applications from concept through Unity implementation.

View Full Resume ↗

Let's Work Together

If your AI product doesn't feel right and your engineers can't tell you why — that's where I come in.