Back to Work 02 — Glyph Tunc

Clock App Glyph Tunc

A sacred-geometry iOS clock where each glyph functions as both art and instrument — hidden features revealed through intuitive exploration.

Role
Designer · Developer
Timeline
2020
Team
Solo
Tools
Unity · Figma · iOS
Project Type
Consumer Mobile · Geometric UI System · iOS Concept

3

Clock faces · Analog, Stopwatch, Timer

0

Labels · every control is a glyph

iOS

Native platform

Solo

Concept, design, prototype

Glyph Tunc — multiple iPhone screens showing all three clock faces
Glyph Tunc — Analog, Stopwatch, and Timer faces across multiple device states
01 — Overview

A clock as composition.

Glyph Tunc is a sacred-geometry iOS clock where each face functions simultaneously as art and interactive instrument. Hidden features surface through exploration rather than menus or labels.

Tunc began as a single question: what if telling time felt like reading a symbol rather than scanning a label? Most clock apps treat the interface as a container for data — numbers arrayed on a neutral field, buttons stacked in rows. Tunc inverted that assumption. The geometry is the data. The glyph is the clock.

The result is three distinct faces — a World Analog, a Star Stopwatch, and a Spiral Timer — each sharing a visual grammar of concentric rings, runic Roman numerals, and neon-on-dark color. Every control is itself a glyph. Nothing is labeled. Everything operates.

Glyph Tunc

Glyph Tunc first stands as a work of art with a practical purpose, in this case, a transformable clock. First figure out how it works, and you may find hidden features that expands the tool use. Each new version will bring new features, fixes, and repairs, evolving over time.

Glyph Tunc — app overview on iPhone

The World Analog — concentric rings of Roman numerals, seconds, and world map glyph

02 — The Problem

What was actually broken.

Conventional clock apps optimize for speed of reading — the time value extracted in under a second, the app closed. That's efficient. It's also a design ceiling. An app that rewards only glancing trains you to glance. Tunc proposed a different contract: an interface worth looking at long enough to discover what it could do.

Core Insight
When the face itself is beautiful enough to hold attention, the hidden affordances get found — not by accident, but by desire.

The design problem wasn't making a clock more functional. It was making a clock worth dwelling in — where every additional second you spent looking revealed something the previous second didn't. That meant the UI had to earn curiosity, not instruct it.

The Faces

Three glyphs, one grammar.

Each mode — Analog, Stopwatch, Timer — shares a concentric-ring structure and neon-on-dark palette while expressing its own glyph identity.

Glyph Tunc — Analog clock face with world map glyph Face 01 — World Analog
Teal concentric rings carry hours, minutes, and seconds. Roman numerals in runic style. Dual-zone AM/PM glyph at center — no labels, only geometry.
Glyph Tunc — Stopwatch face with golden star glyph Face 02 — Star Stopwatch
Gold pentagram rotates with elapsed seconds. Lap segments marked as radial arc divisions. Every control is a glyph — Play, Lap, Reset discoverable by touch.
Glyph Tunc — Timer face with violet spiral glyph Face 03 — Spiral Timer
Violet yin-yang spiral encodes countdown state in its rotation. Glyph control ring above sets duration — no input field, no number pad, just gesture.
03 — Process

How it got built.

Solo end-to-end: from glyph vocabulary to release. Every decision was a design decision — the code, the color, the control model.

Step 01
Sketch

Developing the glyph vocabulary — what symbols carry aesthetic weight and functional clarity simultaneously? Mapping time states to geometric forms: rings for hours, concentric density for seconds, rotational arc for elapsed.

Step 02
System

Establishing the design grammar that holds across all three faces: consistent ring architecture, consistent color semantics (teal for time, gold for stopwatch, violet for timer), consistent glyph treatment for every interactive element.

Step 03
Prototype

Implementing the full UI in Unity for iOS — real-time glyph animation, tap and gesture interaction, and the hidden control model. Testing whether affordances were discoverable without being labeled.

Step 04
Ship

Post-launch iteration. Refining animation timing and glyph legibility based on real-device testing across screen sizes. Each revision tightened the calibration between visual weight and tap confidence.

Design System

Style guide & iconography.

Every button, ring, and color value was specified — ensuring the glyph system held together as a coherent visual language across all three faces.

Glyph Tunc style guide — color palette, iconography, and component states for analog, stopwatch, and timer

Color palette · Button iconography (Play, Reset, Stop, Lap) · Component UI states across all three faces

"A clock face that makes you look twice — and rewards you when you do."
Glyph Tunc on iPhone — Main analog clock face in device mockup
Analog face — the World Clock glyph in use
Glyph Tunc on iPhone — Overview showing all three glyph faces
Overview — all three glyph faces at a glance
04 — Key Decisions

The choices that mattered.

Glyph as Instrument

Every element in the UI is functional. The concentric rings aren't decoration — they carry hours, minutes, and seconds. The star form of the stopwatch tracks elapsed lap segments. The spiral glyph of the timer encodes countdown state in its rotation. Nothing purely decorates; everything operates.

Hidden Affordances

Controls surface through interaction rather than chrome. The glyph ring above each face holds Play, Reset, Stop, and Lap as circular glyphs — their function discovered by tapping, not read from a label. This was the hardest design problem: making the hidden findable without making it obvious. The answer was visual weight — glyph icons that clearly respond to touch, even when their specific function isn't yet known.

Color as Semantic System

Each face owns a color identity — teal for the World Analog, gold-orange for the Star Stopwatch, violet for the Spiral Timer. This isn't decorative variety; it's a navigation system. The color tells you where you are before you read anything. Within each face, tighter color rules govern state: active vs. idle, elapsed vs. remaining.

Glyph Tunc — analog clock face in device mockup
05 — Outcomes

What shipped.

iOS
Shipped on iOS
3
Distinct Glyph Faces
0
Text Labels on Controls
Solo
Design + Build
06 — Reflections

What I'd do differently.

The hardest tension in Tunc was calibrating how hidden the hidden features should be. Too discoverable and the app feels like every other clock with a skin on it. Too obscure and first-time users quit before the interface opens up. I landed somewhere in the middle — which means some users never found everything — and I'd push harder on that calibration now. More deliberate onboarding that teaches the grammar without breaking the mystique.

The deeper lesson carries forward into everything I design: when the interface itself is the reward, users will spend time with it. You don't need to explain what a beautiful thing does — you need to make the explanation feel like discovery. That principle shows up in every system I've built since, including Calcu and the later AI-facing work where the same instinct applies: make the surface worth dwelling in.

More Work

Other case studies.

Want to work together?

Always open to conversations about AI experience, product strategy, XR, or art.

Get in Touch cperry079@outlook.com